Research article #1
Horvath, J. C., & Cameron, R. (2015). The New Shop Class: Getting Started With 3D Printing, Arduino, and Wearable Tech. Apress.
Chapter 8: "Circuits & Programming for Kids"
1. What questions do you have about circuits and the various tools that are now on the market (as highlighted in this chapter)?
2. What are some benefits and/or considerations you see in introducing students to circuits through these basic tools?
3. How does the following quote from the "Maker Culture" article relate to this chapter on making and circuits: "Arvatov looked forward to the abolition of the distinction between work and play, between technical object and cultural subject, professional and amateur" (Wark, 2013, p. 301).
Research Article #2
Qi, J., Huang, A., & Paradiso, J. Crafting technology with circuit stickers. Proceedings of the 14th International Conference on Interaction Design and Children (pp. 438-441). New York: ACM.
1.) What does "crafting" mean to you? What value do you see in crafting in general, and more specifically, crafting with electronics?
2.) How do you predict the emphasis on aesthetics and the creative element in Chibitronics might affect your desire to engage with this tool? Could it be the tool that marries the "technical and the cultural" (Wark, 2013, p. 300)?
3.) Do you see Chibitronics as a tool for "good training for labour in the creative and technical industries" (Wark, 2013, p. 297)? Or does Chibitronics seem "...mostly about basic concepts, in electronics..." (Wark, 2013, p. 297)?
4.) How do you see the following sentence from the "Maker Culture" article relating to Chibitronics: "The new culture would be one of both production and consumption..." (Wark, 2013, p. 300)?