Research article #1
Smith, R.S., Iversen, O.S., & Hjorth, M. (2015, 7 November). Design thinking for digital fabrication in education. International Journal of Child-Computer Interaction, in press. doi:10.1016/j.ijcci.2015.10.002
1.) How or why might the democratization of production be important in today's society?
2.) How can digital fabrication become "...a vehicle and resource for addressing personal or complex social issues" (Smith, Iversen, & Hjorth, 2015, n.p.) in your context?
3.) How can digital fabrication support the creative and reflective process? What are the processes, according to the article, and why are they important?
4.) How can we create environments where failure is encouraged and re-framed as an opportunity to grow and learn?
5.) Why might grit have emerged in the second study, but not the first? What could this tell us about structured delivery in a makerspace setting?
Research Article #2
Bdeir, A., & Rothman, P. (2012). Electronics as material: littleBits. Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction (pp. 371-374). New York: ACM. doi: 10.1145/2148131.2148220
1.) The article talks about the fact that we throw out electronic objects like never before. So, how can we address this in the electronic objects we create in makerspaces so that they don't just end up in landfills?
2.) What pedagogical principles are being applied at each of the four phases? How or what might you tweak about this process and why?