STEAM3D ONLINE MODULES
Intro to Digital Making: Module 1
>
Research
Media
Field Activities
Electronics: Module 2
>
Chibitronics
>
Research
Media
Field Activities
Makey Makey
>
Research
Media
Field Activities
LittleBits
>
Research
Media
Field Activities
ARDUINO
>
Research
Media
Field Activities
Wearables: Module 3
>
Research
Media
Field Activities
3D Printing: Module 4
>
Research
Media
Field Activities
Coding, Gaming & Programmable Robots: Module 5
>
Coding
>
Research
Media
Field Activities
Gaming
>
Research
Media
Field Activities
Programmable Robots
>
Research
Media
Field Activities
About
STEAM3D ONLINE MODULES
Intro to Digital Making: Module 1
>
Research
Media
Field Activities
Electronics: Module 2
>
Chibitronics
>
Research
Media
Field Activities
Makey Makey
>
Research
Media
Field Activities
LittleBits
>
Research
Media
Field Activities
ARDUINO
>
Research
Media
Field Activities
Wearables: Module 3
>
Research
Media
Field Activities
3D Printing: Module 4
>
Research
Media
Field Activities
Coding, Gaming & Programmable Robots: Module 5
>
Coding
>
Research
Media
Field Activities
Gaming
>
Research
Media
Field Activities
Programmable Robots
>
Research
Media
Field Activities
About
CODING Research
required reading
Hughes, J., & Maas, M. (2018). Developing 21
st Century competencies of marginalized students through the use of a
ugmented reality (AR).
Learning Landscapes Special Issue, 11
(1), 153-170.
back
media
activities